Narrative Horror EnvironmentCONCEPT DESIGNER
LUNDEXEnvironment ArtPortfolio
Environment art for narrative game worlds.
I build atmospheric spaces through sketching, 3D blockouts, lighting, and visual storytelling.
Featured Works
02Projects
About
Personal Introduction

LUNDEX
Environment concept design student focused on game spaces, atmosphere, and 3D-assisted visual development.
Experience
Selected Participant
Capcom Portfolio Review Program
Outsourced Project Contribution
ByteDance
Core Skills
My goal is to become an environment concept designer in the game industry, creating spaces that support gameplay, mood, and storytelling.
Skills
Design Focus
05 principles- 01
Narrative Space
Build spaces around story beats.
- 02
Lighting & Mood
Use light to guide focus and emotion.
- 03
Player Flow
Design paths that support gameplay reading.
- 04
3D Blockout
Test scale, structure, and spatial intent.
- 05
Asset Language
Create forms and details that support the world.
