LUNDEX

CONCEPT DESIGNER

LUNDEXEnvironment ArtPortfolio

Environment art for narrative game worlds.

I build atmospheric spaces through sketching, 3D blockouts, lighting, and visual storytelling.

View Works
Selected Works 2025 – 2026NIO / VARIANTEnvironment Concept · 3D Assisted Workflow · Lighting Study

About

Personal Introduction

LUNDEX portrait

LUNDEX

Environment concept design student focused on game spaces, atmosphere, and 3D-assisted visual development.

Experience

01

Selected Participant

Capcom Portfolio Review Program

02

Outsourced Project Contribution

ByteDance

Core Skills

Environment Concept DesignLighting3D BlockoutAsset Design

My goal is to become an environment concept designer in the game industry, creating spaces that support gameplay, mood, and storytelling.

Skills

PhotoshopBlender3DCoatSubstance PainterUnreal Engine 5DaVinci Resolve

Design Focus

05 principles
  1. 01

    Narrative Space

    Build spaces around story beats.

  2. 02

    Lighting & Mood

    Use light to guide focus and emotion.

  3. 03

    Player Flow

    Design paths that support gameplay reading.

  4. 04

    3D Blockout

    Test scale, structure, and spatial intent.

  5. 05

    Asset Language

    Create forms and details that support the world.