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NIO

Narrative Horror Environment

NIO is a narrative horror environment project centered on a ruined church space. The project focuses on spatial flow, ritual symbols, lighting hierarchy, and environmental storytelling from early layout sketches to final mood exploration.

Project Type
Environment Concept
Stage
Concept Design
Tools
Photoshop / Blender
Date
2025
NIO

Design Process

First Floor Layout Study
01

First Floor Layout Study

An early layout sketch exploring the first-floor spatial structure, movement flow, and object placement of the scene.

Stage
Concept Sketch
Tools
Photoshop
Second Floor Layout Study
02

Second Floor Layout Study

An early layout sketch exploring the second-floor spatial arrangement, ritual area, movement flow, and key object placement.

Stage
Concept Sketch
Tools
Photoshop
Story Door Design
03

Story Door Design

A key asset design for the main story door, used to define an important progression point and reinforce the visual language of the cult space.

Stage
Key Asset Design
Tools
Photoshop
Hanging Cult Token Design
04

Hanging Cult Token Design

A key asset study for the hanging cult token on the first floor, exploring silhouette, symbolic detail, and its role as a narrative clue in the scene.

Stage
Key Asset Design
Tools
Photoshop
Sacrificial Figure Focal Point
05

Sacrificial Figure Focal Point

A design study for the sacrificed figure on the second floor, exploring pose, silhouette, and how the body functions as a major visual focus in the ritual space.

Stage
Key Visual Asset Design
Tools
Photoshop
Second Floor Altar Design
06

Second Floor Altar Design

An interactive altar prop design for the second floor, focused on ritual structure, readable interaction points, and decorative details.

Stage
Interactive Prop Design
Tools
Photoshop
Enemy Concept Design 01
07

Enemy Concept Design 01

An enemy concept exploring body shape, clothing, and cult-related details, with a focus on silhouette and hostile presence.

Stage
Character Concept Design
Tools
Photoshop
Enemy Concept Design 02
08

Enemy Concept Design 02

An enemy variation exploring costume proportions, staff design, and character identity for the cult faction.

Stage
Character Concept Design
Tools
Photoshop

Lighting Studies

First Floor Concept Image
09

First Floor Concept Image

An early concept image for the first floor, used to test atmosphere, composition, lighting direction, and the overall mood of the space.

Stage
Environment Concept
Tools
Photoshop
Story Door Concept Image
10

Story Door Concept Image

A concept image focused on the first-floor story door, exploring its lighting, surrounding atmosphere, and narrative importance within the scene.

Stage
Environment Concept
Tools
Photoshop
Second Floor Lighting Study 01
11

Second Floor Lighting Study 01

A lighting study for the second-floor ritual area, testing focal hierarchy, contrast, and how light guides attention toward the main scene element.

Stage
Lighting Study
Tools
Photoshop
Second Floor Lighting Study 02
12

Second Floor Lighting Study 02

A lighting exploration testing a wider composition, shadow distribution, and the readability of the player's visual path through the second-floor space.

Stage
Lighting Study
Tools
Photoshop
Second Floor Lighting Study 03
13

Second Floor Lighting Study 03

A lighting study exploring the final mood direction for the second floor, balancing darkness, backlight, and ritual atmosphere.

Stage
Lighting Study
Tools
Photoshop