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01

NIO

Narrative Horror Environment

NIO is a narrative horror environment project centered on a ruined church space. The project focuses on spatial flow, ritual symbols, lighting hierarchy, and environmental storytelling from early layout sketches to final mood exploration.

Project Type
Environment Concept
Stage
Concept Design
Tools
Photoshop / Blender
Date
2025
NIO

Design Process

01First Floor Layout Study

First Floor Layout Study

An early layout sketch exploring the first-floor spatial structure, movement flow, and object placement of the scene.

Stage
Concept Sketch
Tools
Photoshop
02Second Floor Layout Study

Second Floor Layout Study

An early layout sketch exploring the second-floor spatial arrangement, ritual area, movement flow, and key object placement.

Stage
Concept Sketch
Tools
Photoshop
03Story Door Design

Story Door Design

A key asset design for the main story door, used to define an important progression point and reinforce the visual language of the cult space.

Stage
Key Asset Design
Tools
Photoshop
04Hanging Cult Token Design

Hanging Cult Token Design

A key asset study for the hanging cult token on the first floor, exploring silhouette, symbolic detail, and its role as a narrative clue in the scene.

Stage
Key Asset Design
Tools
Photoshop
05Sacrificial Figure Focal Point

Sacrificial Figure Focal Point

A design study for the sacrificed figure on the second floor, exploring pose, silhouette, and how the body functions as a major visual focus in the ritual space.

Stage
Key Visual Asset Design
Tools
Photoshop
06Second Floor Altar Design

Second Floor Altar Design

An interactive altar prop design for the second floor, focused on ritual structure, readable interaction points, and decorative details.

Stage
Interactive Prop Design
Tools
Photoshop
07Enemy Concept Design 01

Enemy Concept Design 01

An enemy concept exploring body shape, clothing, and cult-related details, with a focus on silhouette and hostile presence.

Stage
Character Concept Design
Tools
Photoshop
08Enemy Concept Design 02

Enemy Concept Design 02

An enemy variation exploring costume proportions, staff design, and character identity for the cult faction.

Stage
Character Concept Design
Tools
Photoshop

Lighting Studies

09First Floor Concept Image

First Floor Concept Image

An early concept image for the first floor, used to test atmosphere, composition, lighting direction, and the overall mood of the space.

Stage
Environment Concept
Tools
Photoshop
10Story Door Concept Image

Story Door Concept Image

A concept image focused on the first-floor story door, exploring its lighting, surrounding atmosphere, and narrative importance within the scene.

Stage
Environment Concept
Tools
Photoshop
11Second Floor Lighting Study 01

Second Floor Lighting Study 01

A lighting study for the second-floor ritual area, testing focal hierarchy, contrast, and how light guides attention toward the main scene element.

Stage
Lighting Study
Tools
Photoshop
12Second Floor Lighting Study 02

Second Floor Lighting Study 02

A lighting exploration testing a wider composition, shadow distribution, and the readability of the player's visual path through the second-floor space.

Stage
Lighting Study
Tools
Photoshop
13Second Floor Lighting Study 03

Second Floor Lighting Study 03

A lighting study exploring the final mood direction for the second floor, balancing darkness, backlight, and ritual atmosphere.

Stage
Lighting Study
Tools
Photoshop